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Restaurant Cake| Procedural Material Still Life

Originally created in Fall 2024 for SCAD's VFX 319: Programming Shaders class, this project focused on developing photorealistic procedural textures using VEX and learning about using Karma in Houdini. In May - June 2026, I updated this project following critique from a recruiter to refine certain materials and add non-procedural details and imperfections (fingerprints, smudges, the wine bottle label). ​

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Apart from the silverware and procedural raspberries, all models were sourced online. Textures were created with Houdini, VEX, and Substance Painter, and compositing was done in Nuke.

Breakdowns

Additional Photos

​Side by side comparison of original and revised still life​

Original from Nov 2024 (above) --- Revised from June 2026 (below)

V319_BD_E_Comped_edited.jpg

​VEX Snippets for wood table, copper candleholders, and napkins​

© 2026 by Ella Lawlor

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